| Zero Survival http://www.zerosurvival.net/forum/ | |
| Full Moon Nights Enabled http://www.zerosurvival.net/forum/viewtopic.php?f=2&t=114 | Page 1 of 1 | 
| Author: | Seaweed [ Mon Jan 28, 2013 12:10 am ] | 
| Post subject: | Full Moon Nights Enabled | 
| I have (hopefully) enabled full nights on the server its at GMT -6 at the moment this purely a trial though I need to hear feedback and make further tweaks no doubt. | |
| Author: | Matthew [ Mon Jan 28, 2013 12:20 pm ] | 
| Post subject: | Re: Full Moon Nights Enabled | 
| Cool finaly night on the server, maybe some people will keep theiir guard down...   | |
| Author: | Seaweed [ Mon Jan 28, 2013 1:47 pm ] | 
| Post subject: | Re: Full Moon Nights Enabled | 
| Unfortunately I have had to disable this for now. The code seemed to be working when me and omen checked yesterday. I tried again today though and there was no full moon. I'll continue to look into the issue but once we're on dedicated hosting it will be gone straight away. | |
| Author: | Para Blair [ Mon Jan 28, 2013 3:36 pm ] | 
| Post subject: | Re: Full Moon Nights Enabled | 
| yes i been wanting this i want the darkness! | |
| Author: | Seaweed [ Mon Jan 28, 2013 3:44 pm ] | 
| Post subject: | Re: Full Moon Nights Enabled | 
| Para Blair wrote: yes i been wanting this i want the darkness! Me and Omen tested yesterday and the static date definitely appeared to be set we played a few hours at night no night vision goggles and it was fine. However later on it was back to being a non full moon date so I need to go back and look at some things again. This won't be a problem when we get a dedicated host it's just all the stupid hoops I have to go around because we're with dayz.st and they don't give me ftp access   | |
| Author: | Seaweed [ Tue Jan 29, 2013 2:16 am ] | 
| Post subject: | Re: Full Moon Nights Enabled | 
| OK back and working right now GMT -6 definitely full moons   | |
| Author: | AdjustedJunk [ Tue May 28, 2013 8:29 am ] | 
| Post subject: | Re: Full Moon Nights Enabled | 
| Was on all night yesterday and full-moon was working beautifully. Even with clouds/rain, it was still fairly playable, more so if you "cheat" and turn up your gamma/brightness settings. Let's hope it stays that way   | |
| Author: | AdjustedJunk [ Wed May 29, 2013 7:15 pm ] | 
| Post subject: | Re: Full Moon Nights Enabled | 
| Little tip to improve night-time visibility, courtesy of everyone's favorite JackFrags. | |
| Page 1 of 1 | All times are UTC - 1 hour [ DST ] | 
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ | |