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Server Changelog

 Post subject: Re: Server Changelog
PostPosted: Fri Aug 23, 2013 3:30 pm 
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Posts: 250

IGN: eberteby
Current Life: 9.8 hrs
Time Alive: 860.1 hrs
Humanity: -235,384
Rank: Satan Himself

Murders: 152
Bandit Kills: 159
Deaths: 352
Zombies Killed: 4,720

I'm a bandit!
Waaw, very well done man


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 Post subject: Re: Server Changelog
PostPosted: Fri Aug 23, 2013 3:59 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Small mistake with burn tents, it'll be in after next restart I changed it so you cannot burn your own tent by mistake too (unless you died before server restart)


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 Post subject: Re: Server Changelog
PostPosted: Fri Aug 23, 2013 6:16 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
23/08/2013
Added additional light towers - Added some more lighting to NWAF, NEAF and Stary.

(after 10pm restart)


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 Post subject: Re: Server Changelog
PostPosted: Fri Aug 23, 2013 8:49 pm 
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Posts: 44

IGN: [SFG] GeordieMarv
Current Life: 0.6 hrs
Time Alive: 33.2 hrs
Humanity: 2,500
Rank: Neutral

Murders: 3
Bandit Kills: 1
Deaths: 10
Zombies Killed: 130

I'm not a bandit!
Liking the new bury corpse!
It's pretty easy to get negative humanity if you want to be a bandit, but not so easy to get positive humanity if you want to be a hero.
Burying people to give them their last rights, is a very humane thing to do! Cool.


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 Post subject: Re: Server Changelog
PostPosted: Tue Aug 27, 2013 9:02 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
27/08/2013
- New loading screen - B3ll offered to make us a new loading screen I think it looks great, thanks very much mate.


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 Post subject: Re: Server Changelog
PostPosted: Tue Aug 27, 2013 11:22 pm 
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Posts: 18

IGN: B3ll
Current Life: 0.0 hrs
Time Alive: 238.8 hrs
Humanity: -85,577
Rank: Mass Murderer

Murders: 36
Bandit Kills: 36
Deaths: 91
Zombies Killed: 1,698

I'm a bandit!
I'm glad you guys like it :D


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 Post subject: Re: Server Changelog
PostPosted: Fri Aug 30, 2013 8:11 am 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
29/08/2013
- Added Shovels - This item was added to dayz with the stashes but they didn't add it to the loot tables or give it a purpose in game yet. I've added it to the loot tables, you will need a shovel if you wish to bury bodies it is a toolbelt item.
- Fixed M4CCO SD Spawn Rate - I had this set too high, this gun will be much rarer now.
- MK48 no longer spawns at crash sites - I've moved the mk48 strictly to barracks/toilets only.
- Fixed Bury Body bugs - Fixed some bugs with bury body not adding backpack weapons and items.
- Increased key panel timeout - Increased the keypanel timeout for basebuilding from 60 seconds to 180


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 Post subject: Re: Server Changelog
PostPosted: Mon Sep 02, 2013 1:10 pm 
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Posts: 23

IGN: SizQo
Current Life: 1.1 hrs
Time Alive: 138.9 hrs
Humanity: -115,140
Rank: Satan Himself

Murders: 72
Bandit Kills: 31
Deaths: 52
Zombies Killed: 3,110

I'm a bandit!
The loading screen looks pimp =)


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 Post subject: Re: Server Changelog
PostPosted: Wed Sep 04, 2013 8:27 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
04/09/2013
Changed Vehicle spawn/clean up scripts - Fixed a couple of small bugs, should allow for better distribution across a wider range of spawn points for vehicles. The vehicle spawn/cleanup script will now have a 20% chance to happen any time a server restart occurs. This should make things even less predictable than running it once per day.
Changed server time offset by 2 hours - Server is on UTC time now, feedback is encouraged.


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 Post subject: Re: Server Changelog
PostPosted: Wed Sep 04, 2013 9:16 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Can't make my mind up, now I've been in game it feels maybe a little too dark for this time to me. I know a lot of our players are 1-2 hours ahead though. Let me know if you guys think if it gets dark too early or not.


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 Post subject: Re: Server Changelog
PostPosted: Thu Sep 05, 2013 7:01 am 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
05/09/2013
Replaced Churches - I have added a server mod which hides all the non enter-able churches and replaces them with ones you can go inside instead.


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 Post subject: Re: Server Changelog
PostPosted: Thu Sep 05, 2013 1:24 pm 
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Posts: 44

IGN: Rousch
Current Life: 14.0 hrs
Time Alive: 228.2 hrs
Humanity: 2,875
Rank: Neutral

Murders: 10
Bandit Kills: 3
Deaths: 51
Zombies Killed: 1,834

Wearing a ghillie suit!
I'm not a bandit!
Seaweed wrote:
05/09/2013
Replaced Churches - I have added a server mod which hides all the non enter-able churches and replaces them with ones you can go inside instead.



Sweet, I used to forget which ones you couldn't get into and always be disappointed.


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 Post subject: Re: Server Changelog
PostPosted: Thu Sep 05, 2013 8:59 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Server pop was dying off a bit earlier than usual the last two nights, I've moved the time offset back by an hour, still one hour less than originally though.


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 Post subject: Re: Server Changelog
PostPosted: Sat Sep 07, 2013 8:26 pm 
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Site Admin
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
07/09/2013
- Added Map Markers for Custom buildings - Added some map markers to show people new to the server where the custom buildings are. I have not added them all yet as some will be moving soon.
- Moved to 4 hour restarts - Now the server population is rising I have moved to 4 hourly restarts at 2, 6, and 10 (UK time)


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 Post subject: Re: Server Changelog
PostPosted: Mon Sep 16, 2013 7:24 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Decided to keep myself busy whilst I wait on dayz mod to release the new patch, this will be active after the next server restart in an hour and a half

16/09/2013
- Stary Sobor Loot Table - Stary now has its own seperate loot table, rather than sharing that of the firestations and other general military loot locations. The table is designed to be part way between barracks/toilet loot and the general military loot. Expect to find less crappy SMGs and shotguns, more rare ammo types such as M240, SAW, and SD mags plus higher tier weapons than previously. There are also sniper rifles, machine guns, CCO weapons and ghillie suits among other rare gems to be found there.


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 Post subject: Re: Server Changelog
PostPosted: Sun Sep 22, 2013 7:33 pm 
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Site Admin
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Gonna start putting the 1.8 changes here now its the only server again

- Night Time Fixed - Fixed the 1.8 bug which was causing server time to be locked at 2pm
- Custom Loot Table Reintroduced - See this thread for more info and to give feedback - viewtopic.php?f=2&t=675&start=25
- Old Mods Merged - Merged all the 1.7.7.1 server mods except for strip vehicle parts (dayz mod are adding this themselves in hotfix) and Basebuilding.


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 Post subject: Re: Server Changelog
PostPosted: Mon Sep 23, 2013 10:01 am 
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Posts: 174

IGN: Bernard
Current Life: 1.1 hrs
Time Alive: 369.8 hrs
Humanity: -294,680
Rank: Satan Himself

Murders: 200
Bandit Kills: 118
Deaths: 170
Zombies Killed: 4,513

I'm a bandit!
Aww yiss


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 Post subject: Re: Server Changelog
PostPosted: Wed Oct 02, 2013 7:57 pm 
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Site Admin
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
(after next restart)

02/10/2013

- Loot spawn code tweaked - I've added the loot spawn fixes from the upcoming 1.8.0.1 patch, this will mean less loot in general the way it should be
- Old Loot Tables Added - First version of my revised loot table has been added, Stary should have better loot than general military locations. Toilet loot is also better but is still a work in progress.


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 Post subject: Re: Server Changelog
PostPosted: Mon Oct 07, 2013 12:55 pm 
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Site Admin
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Hatchets will delete tents from the database in 1.8 rather than just leaving them empty after server restart. Which may explain some of the vanishing tents people have contacted me about recently. I still plan to bring the burn tents mod back to the server very soon.


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 Post subject: Re: Server Changelog
PostPosted: Tue Oct 08, 2013 7:46 am 
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Site Admin
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Been lazy with the changelog recently here's some stuff I've done recently

Deployables Logging - Server side logging of all deployables, to help tracking down dupers and keep track of disappearing tents etc
Removed Gun from Biplane - Testing the FPS issues the planes have been bringing since 1.7.7.1
Fixed Cleanup Scripts - The cleanup script was deleting all of your tents on server restart if you had died and not got a fresh character before the server had restarted. I have fixed this and restored all tents removed since yesterday when I believe it started occurring.
Reverted server_monitor to 1.8 Code - There was some really nice new code in the 1.8.0.1 server files to make the startup times after a restart faster among other things. Unfortunately it caused some basebuilding issues so I have reverted to the old one until I get these fixed. This means it will take longer to get in game after a server restart, much like in 1.8 there's a 4 minute delay whilst each of the basebuilding items is loading from the database. Hopefully I can get the updated code working correctly soon as it's faster.
Various Duping Fixes and Logs - Recently we had a clan of 4 people decide to dupe themselves a whole bunch of stuff. I have put some server side fixes in place to stop some of the things they were abusing. Most importantly however I have put in place some new logs. This will make it much easier for me to track down any incidents of duping. I remind you all that my policy with dupers is not just ban them but their entire squad.


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 Post subject: Re: Server Changelog
PostPosted: Mon Oct 14, 2013 8:23 am 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Reverted Loot Spawn Code - I can't test this one as I'm not at home and the bug requires multiple clients to be triggered. But I have attempted to revert the loot spawn code to that of the 1.8 patch. This should hopefully stop the loot spawning problems that are meant to be fixed properly with 1.8.0.3.
Vehicle Spawn Bugs - Fixed some problems with the new vehiclespawn/cleanup script
General Basebuilding Shit - Some small problems related to basebuilding fixed including placement of tents near basebuilding objects.


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 Post subject: Re: Server Changelog
PostPosted: Tue Oct 15, 2013 7:10 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
New Serverside Files - Finished merging some of the new stuff from the latest patch, should mean faster loading times after a restart and hopefully faster logins in general. There are some noticeable side effects atm that I will get worked out very soon, most obviously infostands that are floating lol.

Infostand codes are also not working right now, you'll have to remove a wall until I get the problem solved.


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 Post subject: Re: Server Changelog
PostPosted: Sat Dec 07, 2013 6:12 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
07/12/13

- Small Basebuilding Bugfixes from Rosska - Tower lights will now work for all connected clients instead of just the person who turned them on. Lighting self actions list is also more organised now with less options listed by default. Tweaks for placement controls on booby traps also added.
- Two new roofs added - Rosska also added a couple of new roofs to the build list, and updated the images for some of the existing items.
- Burn Tents - I've added the burn tents mod back to the server now, provided you have a knife and matches and the tent does not belong to you you will be able to burn it. It takes 5 minutes of burning for a tent to be deleted, if you somehow burn one by accident just logout and login again.


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 Post subject: Re: Server Changelog
PostPosted: Sun Dec 08, 2013 12:32 pm 
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Site Admin
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
08/12/13

- Fixed tent placement - The Dayzmod tent placement code was stopping tents being built close to basebuilding objects in some cases. This has now been fixed.
- Removed SawMillRoof - One of the roofs rosska had added was a bit too big to be a basebuilding item imo and it has been removed from the item list.


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 Post subject: Re: Server Changelog
PostPosted: Mon Dec 09, 2013 1:34 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
09/12/13

- Tweaks to buildlist - Some balancing tweaks made to the buildlist, other peoples roofs for example are now much easier to remove without losing a toolbox. Additionally I am soon going to update the roofed structures such as garages to take damage. This will mean a satchel charge will be able to destroy one. This is to avoid people using roofed structures as walls and to make hoarding a little harder.
- Some performance improvements - The massive number of database spawned objects (1000 +) is taking its toll a little on server restart times. I've made a couple of changes to improve this somewhat.
- Additional Dupe logging - I have enhanced the tools I coded to log duping across the server. This gives me even more accurate information on potential cases of duping.


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