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Server Changelog

 Post subject: Re: Server Changelog
PostPosted: Sat Jul 06, 2013 2:49 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
06/07/2013
- Vehicle Repair Menu Bug Fixed - It's finally fixed! Took me a while to get to the bottom of this one, sorry about that. The cause was related to basebuilding...
- Crash Sites Now use the Correct Loot Table - The helicopter crash sites had been using the dayz default loot tables, aka DMR city. I have corrected the code to use my own loot tables from the mission file. This should add some variety and some new guns to the loot tables.
- Loot Made Slightly Rarer - The default setting for this patch has a bias of 67% this was too low in my opinion and made loot a bit too scarce. Up until a day ago we were running at 100%, this has been lowered to 80%.


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 Post subject: Re: Server Changelog
PostPosted: Sun Jul 07, 2013 3:39 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
07/07/2013
- Infopanels Now Work - The infopanel is a basebuilding item you can build to use as a way of accessing you base. You need to build two infopanels at your base for them to work properly.

When the panel is first built you will need to remember the 8 digit access code it gives you. This is the code you will use to access your base from that panel.

The easiest way to record the number is press / bring up a chatbox and type it into there. Don't press enter! Use shift + the arrow keys to highlight the number and ctrl + c to add it to your clipboard.

Once the correct access code is entered all concrete walls near your base will be lowered for 60 seconds or until you operate the button again. Make sure you have a panel inside and outside your base.


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 Post subject: Re: Server Changelog
PostPosted: Mon Jul 08, 2013 12:28 am 
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Posts: 54

IGN: [JT]X25Keanesta
Current Life: 0.0 hrs
Time Alive: 113.7 hrs
Humanity: 778
Rank: Neutral

Murders: 7
Bandit Kills: 6
Deaths: 65
Zombies Killed: 1,396

I'm not a bandit!
So does this only work for the thin white concrete walls?


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 Post subject: Re: Server Changelog
PostPosted: Mon Jul 08, 2013 8:15 am 
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User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
x25keanesta wrote:
So does this only work for the thin white concrete walls?


Yup


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 Post subject: Re: Server Changelog
PostPosted: Mon Jul 08, 2013 12:45 pm 
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User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
08/07/2013
- Crash Sites Should Smoke Correctly - The public variable to assign smoke to a crash site had been changed, they should all smoke every time after the next server restart.
- Barbed Wire Made more Common - Barbed wire is now more common at industrial spawns.
- More Basebuilding Changes - The codes for built items have been revised, this means:

The codes are 4 digits long
You can edit the code for any object you have built

Another change was also made to ensure you retain ownership of items you have built even after you die, this means you don't need to wait till server restart to get in any more. You can use your 4 digit pin code, or if you are the owner you should be able to use the regular green remove option. Or you can use an infopanel!

If you already own basebuilding items you will need to rebuild them to rewrite them to the database under this new system. Otherwise you will still lose ownership of them when you die and you won't get a 4 digit code.


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 Post subject: Re: Server Changelog
PostPosted: Mon Jul 08, 2013 3:33 pm 


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sick, i will try it tonight.


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 Post subject: Re: Server Changelog
PostPosted: Mon Jul 08, 2013 4:42 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Spoke too soon, codes for both objects and panels aren't working after a server restart, I'm working on it they're saving to DB fine but for some annoying reason the server isn't reading them on start up :(

The green owners remove option will always be available regardless of if you have died in the mean time, provided you have REBUILT the object at least once since yesterday.


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 Post subject: Re: Server Changelog
PostPosted: Tue Jul 09, 2013 6:17 pm 
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Posts: 15

IGN: Julien
Current Life: 0.4 hrs
Time Alive: 0.4 hrs
Humanity: 2,500
Rank: Neutral

Murders: 1
Bandit Kills: 0
Deaths: 0
Zombies Killed: 4

I'm not a bandit!
i tried to build a camo net today, it kicked me from the server saying " create vehicle restriction #40"


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 Post subject: Re: Server Changelog
PostPosted: Tue Jul 09, 2013 8:48 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
09/07/2013
- Soldier skins return - There are 8 random skins in total, you will not have seen 7 of the skins before. Unfortunately the old skins I used to use under 1.7.6.1 are banned. These new ones however are not :)
- Humanity Gain Rate Decreased - We were running on dayz default code for humanity gain since the new patch. I have reverted this to my old rate of 1/3 the vanilla rate of increase for bandits.


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 Post subject: Re: Server Changelog
PostPosted: Wed Jul 10, 2013 3:29 pm 
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Posts: 250

IGN: eberteby
Current Life: 9.8 hrs
Time Alive: 860.1 hrs
Humanity: -235,384
Rank: Satan Himself

Murders: 152
Bandit Kills: 159
Deaths: 352
Zombies Killed: 4,720

I'm a bandit!
Gained about 23k in that time haha, love it that soldier skins are back though :)


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 Post subject: Re: Server Changelog
PostPosted: Wed Jul 10, 2013 4:15 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Eberteby wrote:
Gained about 23k in that time haha, love it that soldier skins are back though :)


The new skins aren't quite as nice as some of the old ones, but there is a terrorist one I'm looking forward to running about as 8-)

I added 2 more tonight so there's a total of 10, although some of them are quite similar to each other


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 Post subject: Re: Server Changelog
PostPosted: Wed Jul 10, 2013 7:28 pm 
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Posts: 54

IGN: [JT]X25Keanesta
Current Life: 0.0 hrs
Time Alive: 113.7 hrs
Humanity: 778
Rank: Neutral

Murders: 7
Bandit Kills: 6
Deaths: 65
Zombies Killed: 1,396

I'm not a bandit!
Is there marksman clothing?? That looks awesome IMO


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 Post subject: Re: Server Changelog
PostPosted: Mon Jul 15, 2013 3:00 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
15/07/2013
- Suicide option if you have a pistol - Fun little script from Grafzahl that lets you commit suicide if you have a pistol. If you accidentally hit the option abort to the lobby before the 10 second timer ends!!!! I plan to add a confirmation menu option into the script or stop the option showing unless you have 1 bullet left in future...

Video here:
http://www.youtube.com/watch?v=4x4tM0L4dFM


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 Post subject: Re: Server Changelog
PostPosted: Mon Jul 15, 2013 3:09 pm 


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What happens to your body in those 10 sec? Hope this doesnt open the door to exploitz


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 Post subject: Re: Server Changelog
PostPosted: Mon Jul 15, 2013 3:12 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
SNM! Omen wrote:
What happens to your body in those 10 sec? Hope this doesnt open the door to exploitz


Nothing until you shoot yourself there were no duping issues with it I could find when testing, people with crappy servers have reported some issues though. I have logging in place and will happily ban anyone who exploits glitches and/or remove the addon as we were forced to do with the smelting.


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 Post subject: Re: Server Changelog
PostPosted: Wed Jul 17, 2013 7:03 am 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
One of the fixes I applied last night appears to have broken combat rolls :(

I will get it fixed tonight hopefully, in the mean time I believe the old stbunnyhop mod should work again - http://www.armaholic.com/page.php?id=17546

You can toggle your debug monitor with the F11 key now.


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 Post subject: Re: Server Changelog
PostPosted: Thu Jul 18, 2013 12:25 am 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
18/07/2013
- Toggle Debug Disabled - It broke combat rolls somehow I'm looking into it and it should hopefully return soon...
- Tent Placement Fixed - I've disabled the buggy tent placement code from the 1.7.7 patch so you can place tents anywhere you could previously in 1.7.6.1...


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 Post subject: Re: Server Changelog
PostPosted: Thu Jul 18, 2013 3:35 pm 


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Seaweed wrote:
- Tent Placement Fixed - I've disabled the buggy tent placement code from the 1.7.7 patch so you can place tents anywhere you could previously in 1.7.6.1...


fuk yeah


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 Post subject: Re: Server Changelog
PostPosted: Thu Jul 18, 2013 4:37 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
- Loot spawn bias lowered - I think too much loot was spawning, I've lowered the bias from 80% to 70%, dayz vanilla default is 67%. Feedback on this is important but give it a few days before you jump to any conclusions... I also took some of the more OP guns like the L85 out of the general military table and reduced the number of guns at crash sites.


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 Post subject: Re: Server Changelog
PostPosted: Thu Jul 18, 2013 7:01 pm 
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Posts: 80

IGN: ConnorGriffiths
Current Life: 9.3 hrs
Time Alive: 315.0 hrs
Humanity: -384,739
Rank: Satan Himself

Murders: 200
Bandit Kills: 102
Deaths: 168
Zombies Killed: 3,105

I'm a bandit!
Is it still possible to have guns such as the MK17's in the loot tables anymore, or were they removed completely with the recent patches?

_________________
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 Post subject: Re: Server Changelog
PostPosted: Sat Jul 20, 2013 10:48 am 
Offline

Posts: 250

IGN: eberteby
Current Life: 9.8 hrs
Time Alive: 860.1 hrs
Humanity: -235,384
Rank: Satan Himself

Murders: 152
Bandit Kills: 159
Deaths: 352
Zombies Killed: 4,720

I'm a bandit!
Connor wrote:
Is it still possible to have guns such as the MK17's in the loot tables anymore, or were they removed completely with the recent patches?


Cool shit got banned, nothing Seaweed can do about it :(


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 Post subject: Re: Server Changelog
PostPosted: Sat Jul 20, 2013 7:21 pm 
Offline

Posts: 80

IGN: ConnorGriffiths
Current Life: 9.3 hrs
Time Alive: 315.0 hrs
Humanity: -384,739
Rank: Satan Himself

Murders: 200
Bandit Kills: 102
Deaths: 168
Zombies Killed: 3,105

I'm a bandit!
Ahhh that sucks, really liked those guns especially the M8.

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 Post subject: Re: Server Changelog
PostPosted: Sat Jul 27, 2013 8:22 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
27/07/2013
- Anti VOIP in Side Mod - Added some code to discourage fools from talking in sidechat


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 Post subject: Re: Server Changelog
PostPosted: Sun Jul 28, 2013 12:39 pm 
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Posts: 48

IGN: [SFG] infected elvis
Current Life: 0.1 hrs
Time Alive: 29.6 hrs
Humanity: 3,250
Rank: Neutral

Murders: 0
Bandit Kills: 0
Deaths: 5
Zombies Killed: 263

I'm not a bandit!
nice 1 ty


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 Post subject: Re: Server Changelog
PostPosted: Wed Jul 31, 2013 6:05 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
(from 10pm restart onwards)

31/07/2013
- Bases No Longer Spawn Zombies - Don't think anyone will appreciate what a total bitch this problem was to solve. I got there in the end though. No basebuilding items will cause zombies to spawn now.
- Infected camps spawn with Basebuilding Supplies - 4 of these spawn per restart, by default they had pretty crappy loot so I've changed the table to mostly contain supplies for basebuilding.

also keep your eyes out for the new lada's I'm spawning soon, the hippy one is going to be limitted to a maximum of 1

I definitely want to try and loot that badboy, it's a potheads dream.

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