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Server Changelog http://www.zerosurvival.net/forum/viewtopic.php?f=2&t=251 |
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Author: | Seaweed [ Sat Mar 16, 2013 2:22 pm ] |
Post subject: | Server Changelog |
Rather than updating random threads every time I make a change I'm going to keep everything organised into this thread. I will add a list of all features at some point but for now here's the changes going into today's update This OP got too big so I just post the new updates as a response in this thread now. If you post a reply you'll get an email whenever I add something new ![]() |
Author: | AdjustedJunk [ Sat Mar 16, 2013 3:39 pm ] |
Post subject: | Re: Server Changelog |
Pretty sure that "Sexy Login Camera" is going to get someone killed at some point...probably me. It's nice for fresh spawns, but kind of annoying otherwise IMO. Also, for the strip parts script/code w/e, "parts must be undamaged"? So you can only remove parts from vehicles that are in perfect condition? Seems kinda pointless then since vehicles spawn damaged and are never in perfect condition for long. |
Author: | shandrew82 [ Sat Mar 16, 2013 8:14 pm ] |
Post subject: | Re: Server Changelog |
Dude, i was just thinking last night "Man, it would be sick if i could see my zombie kills on the debug" ![]() Also, on the crowbars, I saw one last night in an apartment building in cherno last night o,O (i didn't take it, because, as you stated, they are friggin useless lol) |
Author: | Seaweed [ Mon Mar 18, 2013 10:32 pm ] |
Post subject: | Re: Server Changelog |
Basebuilding added see the notes above ![]() ![]() ![]() |
Author: | AdjustedJunk [ Mon Mar 18, 2013 11:16 pm ] |
Post subject: | Re: Server Changelog |
Seaweed wrote: Basebuilding added see the notes above ![]() ![]() ![]() Is there somewhere we can go to see all the "recipes"? |
Author: | shandrew82 [ Mon Mar 18, 2013 11:16 pm ] |
Post subject: | Re: Server Changelog |
wow wtf, thats epic. When you said basebuilding i was thinking along the lines of wasteland, where props are spawned around the map, but this is 100% more awesome! |
Author: | Seaweed [ Mon Mar 18, 2013 11:50 pm ] |
Post subject: | Re: Server Changelog |
AdjustedJunk wrote: Seaweed wrote: Basebuilding added see the notes above ![]() ![]() ![]() Is there somewhere we can go to see all the "recipes"? You just need one of the items in your inventory to see a list of everything that you can browse with pictures and all the details. Something like a sandbag, barbed wire or scrap metal in your main inventory should give you the option when you mouse wheel so you can find what else you need. I had to lay down or walk to build them otherwise the timer wouldn't start, take care when placing "grave" (booby traps) lol.... |
Author: | Seaweed [ Tue Mar 19, 2013 8:06 am ] |
Post subject: | Re: Server Changelog |
Quote: WarfareBDepot Base_WarfareBBarrier10xTall WarfareBCamp Base_WarfareBBarrier10x Land_fortified_nest_big Land_Fort_Watchtower Land_fort_rampart_EP1 Land_HBarrier_large Land_fortified_nest_small Land_Misc_Cargo2E Misc_Cargo1Bo_military Ins_WarfareBContructionSite Land_pumpa Hhedgehog_concrete Misc_cargo_cont_small_EP1 Land_prebehlavka Fence_corrugated_plate ZavoraAnim Land_tent_east Land_CamoNetB_EAST Land_CamoNetB_NATO Land_CamoNetVar_EAST Land_CamoNetVar_NATO Land_CamoNet_EAST Land_CamoNet_NATO Fence_Ind_long Fort_RazorWire Fence_Ind Land_fort_bagfence_long Grave Concrete_Wall_EP1 Infostand_2_EP1 Land_BagFenceRound CamoNet DeerStand WatchTower SandBagNest Wire2 HBarrier Scaffolding Sandbag2_DZ Sandbag3_DZ LadderSmall Gate1_DZ Here's all 46 Building classes you get a picture preview of what they all look like in the recipe book or you can google each class name ![]() |
Author: | Deathdude [ Tue Mar 19, 2013 9:18 am ] |
Post subject: | Re: Server Changelog |
damn thats bloody awesome |
Author: | SNM! Omen [ Tue Mar 19, 2013 2:11 pm ] |
Post subject: | Re: Server Changelog |
I want to figure out the keycode gate thing. once we get that figured out, omg. Password protected gates to our bases! |
Author: | Chuckles Poontang [ Tue Mar 19, 2013 2:34 pm ] |
Post subject: | Re: Server Changelog |
Are gates destroyable and will booby-trap kills count in the server stats? |
Author: | Seaweed [ Tue Mar 19, 2013 2:39 pm ] |
Post subject: | Re: Server Changelog |
Chuckles Poontang wrote: Are gates destroyable and will booby-trap kills count in the server stats? We still need to do some testing on the gates in our test server to figure out the limitations. I'm thinking they shouldn't be destroyable though as the author of this mod put a lot of time into making sure it was possible to build secure structures. Booby trap kills unfortunately won't count in server stats but I might be able to code something in to fix that, will see what I can get in once it's all a bit more stable. We have full control over which/if items can be removed by other players and the percentage chances for this as well as other parameters. Feedback is appreciated once everyone gets some experience with the current version. |
Author: | AdjustedJunk [ Tue Mar 19, 2013 3:17 pm ] |
Post subject: | Re: Server Changelog |
Noticed an option to "Smelt Items" and "Smelt Recipes" while cooking some meat @ a campfire, but apparently there's code missing as those 2 options do nothing. Would love to be able to smelt like tin cans or empty soda cans + scrap metal to make wire fence or a few scrap metal to make tank traps. |
Author: | SNM! Omen [ Tue Mar 19, 2013 3:52 pm ] |
Post subject: | Re: Server Changelog |
Holy shit! That would make all those damn tin cans and razors worth something. Would also be awesome if you could make a fireplace with 2 toilet tissue rolls. Waste of space junk right now. But could be of use. |
Author: | Seaweed [ Tue Mar 19, 2013 4:21 pm ] |
Post subject: | Re: Server Changelog |
AdjustedJunk wrote: Noticed an option to "Smelt Items" and "Smelt Recipes" while cooking some meat @ a campfire, but apparently there's code missing as those 2 options do nothing. Would love to be able to smelt like tin cans or empty soda cans + scrap metal to make wire fence or a few scrap metal to make tank traps. Nice didn't see this when I was going through the code, might be some functionality thats not yet been added to the basebuilding script, or it might be some other features I don't have enabled yet. I'll take a look tonight and see a bit more detail. |
Author: | SNM! Omen [ Tue Mar 19, 2013 4:26 pm ] |
Post subject: | Re: Server Changelog |
Seaweed wrote: I hope you have fun collecting items to build your own bases, remember to have a pen and paper on hand if you build some of the structures such as the keypad. The code it gives you is very long and you will need to write it down unless you are rain man. If you do miss it pm me with coordinates and I can give you it, but I'd appreciate it if you keep it in mind when building. Bad idea. Someone might bullshit you and get access to a structure not owned by them. I will look into making it so the original owner is stored even if they die. Might be able to do it with cron. Get current structure owner and ID and store it in another table. Every few minutes, compare the data. If the owner has died, and has a new survivor ID, then update the structure owner and set it to what it originally was. This was what I was going to do with tents. |
Author: | Seaweed [ Tue Mar 19, 2013 5:14 pm ] |
Post subject: | Re: Server Changelog |
SNM! Omen wrote: Seaweed wrote: I hope you have fun collecting items to build your own bases, remember to have a pen and paper on hand if you build some of the structures such as the keypad. The code it gives you is very long and you will need to write it down unless you are rain man. If you do miss it pm me with coordinates and I can give you it, but I'd appreciate it if you keep it in mind when building. Bad idea. Someone might bullshit you and get access to a structure not owned by them. I will look into making it so the original owner is stored even if they die. Might be able to do it with cron. Get current structure owner and ID and store it in another table. Every few minutes, compare the data. If the owner has dies, and has a new survivor ID, then update the structure owner. This was what I was going to do with tents. Forgot about the owner_id being bugged, I don't think it definitely resets with every death though so I can still let users know if they havent died or the value matches their own. |
Author: | Seaweed [ Wed Mar 20, 2013 11:58 pm ] |
Post subject: | Re: Server Changelog |
protip when building objects (ESPECIALLY KEYPANELS) have you chat open by pressing / When the game gives you the code you can type it into the chat window (dont press enter) then hold shift and scroll left to highlight the number you just typed in. You can then use ctrl + c to paste this into notepad or whatever so you dont lose it. |
Author: | Seaweed [ Wed Mar 20, 2013 11:59 pm ] |
Post subject: | Re: Server Changelog |
the tents and full moon bugs are on my todo list for tomorrow ![]() |
Author: | Seaweed [ Sat Mar 23, 2013 2:49 pm ] |
Post subject: | Re: Server Changelog |
The loot spawn issues from this morning have been fixed |
Author: | Seaweed [ Sat Mar 23, 2013 5:06 pm ] |
Post subject: | Re: Server Changelog |
Smelting added - see the OP |
Author: | Seaweed [ Sat Mar 23, 2013 10:06 pm ] |
Post subject: | Re: Server Changelog |
We're see desync issues at the moment with vehicles mostly, I'm going to do some TCP settings optimization tonight and see if it helps matters |
Author: | ext1nct [ Sun Mar 24, 2013 10:58 am ] |
Post subject: | Re: Server Changelog |
Deathdude wrote: damn thats bloody awesome What he said. We need to do more shouting about how good this server is. |
Author: | Seaweed [ Sun Mar 24, 2013 6:13 pm ] |
Post subject: | Re: Server Changelog |
Just an update on the recent lag/desync issues occurring the last 2 days I am fully aware of them, there may be some server downtime tonight whilst I apply some patches and change some configurations to stop it occurring. |
Author: | SNM! Omen [ Mon Apr 01, 2013 1:49 pm ] |
Post subject: | Re: Server Changelog |
epic changelog thread is epic |
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