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Razor wire

 Post subject: Razor wire
PostPosted: Thu Jan 31, 2013 7:35 pm 
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IGN: Madmartigan
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I'm not a bandit!
was wondering what the thought behind removing razor wire was? is it just because its glitchy with artifacts? cause i use it all the time in cities to control peoples movements and set up kill zones or deny access to areas behind me if im camping. I dont however grief with it and block stores and churches just to piss people off.... i might have to get in that store or church one day

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 Post subject: Re: Razor wire
PostPosted: Thu Jan 31, 2013 7:46 pm 
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IGN: Seaweed
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The amount of griefing it causes far out weighs the few people like yourself who like to find a legitimate use for it, it's too annoying finding it placed in whatever industrial location it was just looted from.


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 Post subject: Re: Razor wire
PostPosted: Thu Jan 31, 2013 7:49 pm 
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IGN: Madmartigan
Current Life: 0.3 hrs
Time Alive: 75.7 hrs
Humanity: 2,329
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Murders: 8
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Zombies Killed: 566

I'm not a bandit!
sadness.

figured something along the those lines. Its just really helpful for setting up temporary secure locations to spot from hide loot while cycling and the list goes on. It will be missed

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 Post subject: Re: Razor wire
PostPosted: Thu Jan 31, 2013 7:52 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
madmartigan wrote:
sadness.

figured something along the those lines. Its just really helpful for setting up temporary secure locations to spot from hide loot while cycling and the list goes on. It will be missed


Unless you put like 3 of those things in a row its easy to vault over anyway even easier with the bunny hop mod :D

If we implement base building I will bring it back as it's part of the recipes for that, that's a whole other can of worms tho....


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 Post subject: Re: Razor wire
PostPosted: Thu Jan 31, 2013 8:01 pm 
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Posts: 7

IGN: Madmartigan
Current Life: 0.3 hrs
Time Alive: 75.7 hrs
Humanity: 2,329
Rank: Neutral

Murders: 8
Bandit Kills: 3
Deaths: 44
Zombies Killed: 566

I'm not a bandit!
shit... im gonna have to look at those mods then. thx for the heads up

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 Post subject: Re: Razor wire
PostPosted: Mon Feb 11, 2013 1:32 pm 
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IGN: Bernard
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Seaweed, with the combat roll you can roll over barbed wire, so you could put them back in again, kinda wanna make traps and such


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 Post subject: Re: Razor wire
PostPosted: Mon Feb 11, 2013 2:03 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
EliteSoldier wrote:
Seaweed, with the combat roll you can roll over barbed wire, so you could put them back in again, kinda wanna make traps and such


They're in at the moment, I haven't put loot substitution back in since the new patch was released, the code tends to make the server run a bit harder than default so I'm trying to avoid it for the time being.

It would be nice to get rid of those fucking double barrelled shotguns again but we will be on default loot at least a little longer so get hoarding wire now!


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