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JSRS Soundmod

 Post subject: JSRS Soundmod
PostPosted: Sat Feb 09, 2013 5:13 pm 
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If it's possible for this server, can the JSRS Soundmod be installed? It's a wonderful mod that changes almost all Arma 2 sounds with new, much better sounds, in my opinion at least.

Like the Shack Tac BunnyHop mod, it's optional for players to get and it doesn't give people any advantages when using it.


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 Post subject: Re: JSRS Soundmod
PostPosted: Sat Feb 09, 2013 5:21 pm 
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Ashwood wrote:
If it's possible for this server, can the JSRS Soundmod be installed? It's a wonderful mod that changes almost all Arma 2 sounds with new, much better sounds, in my opinion at least.

Like the Shack Tac BunnyHop mod, it's optional for players to get and it doesn't give people any advantages when using it.


Yup it is possible, I've been looking into it since getting into wasteland, would also love to have blastcore_fx. Dayz.st are very slow to add new bikey files for me, I'm still waiting on my last request for the littbird mod. After that JSRS and blastcore are next :)


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 Post subject: Re: JSRS Soundmod
PostPosted: Sun Feb 10, 2013 2:13 pm 
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ty it will be awesome


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 Post subject: Re: JSRS Soundmod
PostPosted: Sun Feb 10, 2013 6:58 pm 
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It seems I need to make a number of scripts.txt additions to get JSRS working without kicking people. I could just remove the file but it would compromise server security.

JSRS is awesome and most definitely still on my radar but it will take some time to get correctly installed and working without kicks.


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 Post subject: Re: JSRS Soundmod
PostPosted: Mon Feb 11, 2013 11:49 pm 
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Seaweed wrote:
It seems I need to make a number of scripts.txt additions to get JSRS working without kicking people. I could just remove the file but it would compromise server security.

JSRS is awesome and most definitely still on my radar but it will take some time to get correctly installed and working without kicks.


i remember someone posting this on the BMRF forums, they found a fix for it somehow. might be worth asking them


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 Post subject: Re: JSRS Soundmod
PostPosted: Mon Feb 11, 2013 11:55 pm 
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Conan wrote:
Seaweed wrote:
It seems I need to make a number of scripts.txt additions to get JSRS working without kicking people. I could just remove the file but it would compromise server security.

JSRS is awesome and most definitely still on my radar but it will take some time to get correctly installed and working without kicks.


i remember someone posting this on the BMRF forums, they found a fix for it somehow. might be worth asking them


Afaik you need to manually add all the exceptions theres about a hundred or so, I'll keep looking to see if anyone has posted the full list if not I'll use my test server to find the majority


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 Post subject: Re: JSRS Soundmod
PostPosted: Tue Apr 02, 2013 2:26 pm 
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Hey seaweed,

Just wondering if this has been implemented yet?? JSRS owns!!!

Timmy

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