Zero Survival
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Base Removal
http://www.zerosurvival.net/forum/viewtopic.php?f=20&t=428
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Author:  Murderotica [ Fri May 03, 2013 4:03 am ]
Post subject:  Base Removal

I'm thinking percentage needs to be upped back to 98% First day of having a base actually established after days of farming materials and filling tents and someone was able to take a wall down hours later and loot absolutely everything. Kind of defeats the purpose of putting all the effort in if it will be destroyed that quickly...

Author:  Deathdude [ Fri May 03, 2013 6:47 am ]
Post subject:  Re: Base Removal

nope, always have someone login to check your walls every now and again for people trying to remove them, or plant booby traps around it (there is a post somewhere that says they have been fixed now)

2% chance was so low i'd have never even seriously bothered trying (i don't want to sit around for 75 minutes just to remove 1 wall and go through 20 toolkits in the process) if someones willing to sit around for a boring hour to remove a wall, i say they deserve what's in the base

Author:  AdjustedJunk [ Fri May 03, 2013 7:18 am ]
Post subject:  Re: Base Removal

Deathdude wrote:
nope, always have someone login to check your walls every now and again for people trying to remove them, or plant booby traps around it (there is a post somewhere that says they have been fixed now)

2% chance was so low i'd have never even seriously bothered trying (i don't want to sit around for 75 minutes just to remove 1 wall and go through 20 toolkits in the process) if someones willing to sit around for a boring hour to remove a wall, i say they deserve what's in the base


^THIS. You could also add a second "layer" of containers to your base. Make your shit more trouble than it's worth and it will stay safer longer.

Author:  AdjustedJunk [ Fri May 03, 2013 7:18 am ]
Post subject:  Re: Base Removal

Deathdude wrote:
nope, always have someone login to check your walls every now and again for people trying to remove them, or plant booby traps around it (there is a post somewhere that says they have been fixed now)

2% chance was so low i'd have never even seriously bothered trying (i don't want to sit around for 75 minutes just to remove 1 wall and go through 20 toolkits in the process) if someones willing to sit around for a boring hour to remove a wall, i say they deserve what's in the base


^THIS. You could also add a second "layer" of containers to your base. Make your shit more trouble than it's worth and it will stay safer longer.

Author:  tomisafish [ Fri May 03, 2013 8:16 am ]
Post subject:  Re: Base Removal

Maybe we should have one super expensive container :lol: with a 2%/1% chance of successfully removing so people can put a tent in/under it and feel safe about it. They would be so expensive you only build 1 of them maybe, just to keep your most precious loot safe.

I feel like some people on the server are just playing a basebuilding/breaking and entering simulator at the moment and I think that is unfair on those who just use basebuilding to keep a few things safe vs people who farm toolboxes and items for recipes all day.

I know all my squad really needs is a single container and a tent to be happy but in order to protect that we will probably need to make layers of walls since someone will come along with 30 toolboxes and take it down.

Basebuilding is fun, and I would like it to stay on the server, but I suppose we all need to just agree on some numbers and then just shut up and deal with whatever shit comes of it. It can't be fun for Seaweed trying to deal with "Bases are too hard to break in to" followed by "Bases are too easy to break in to".

In my eyes, what I would want to see is a limit to how many toolboxes you can carry in your bag. That way the current percentage chance can remain and it will hopefully help to cut down on toolbox farmers.

Author:  Tehchung [ Fri May 03, 2013 8:34 am ]
Post subject:  Re: Base Removal

Seaweeds job is always going to be hard at no point can he expect to please everyone.

It is part of the basebuilding mod to be able i guess to base crack, as infuriating as it is and my Jimmies were super rustled yesterday it is part of the game.
I think the only way forward is to use double stacked containers and reinforce them with another layer of maybe smaller crates.

Author:  Seaweed [ Fri May 03, 2013 8:48 am ]
Post subject:  Re: Base Removal

The only answer I can think to the toolbox thing would be to up the amount of time it takes to remove part of a base I think.

But yeah I can't continue to play with the percentages and regardless of what it is set to there will always be someone complaining and any time my squad achieve anything it will always be because of "admin hacks". Here's the sidechat from 2 hours ago for instance

Quote:
07:00:13 : (Side) Kerrigar: crusiing
07:00:20 : (Side) Rodd: opening up a base
07:00:31 : (Side) Rodd: well, trying at least
07:00:38 : (Side) Aequila: whoms base?
07:00:43 : (Side) Kerrigar: SNM
07:00:49 : (Side) Kerrigar: i think?
07:00:55 : (Side) Rodd: hehe yeah
07:01:19 : (Side) Rodd: i swear to god that base must have a lucky charm cast on it
07:01:21 : (Side) Aequila: which one of them?
07:01:30 : (Side) Aequila: I klnow the feeling

07:12:22 : (Side) Aequila: I am pretty sure that it is not possible to open SNM base.. SInce I used 40 toolboxes after the 5 % chance and still nothing.
07:13:01 : (Side) Rodd: yeah it's pretty strange
07:13:10 : (Side) Rodd: did you voice it to seaweed ?
07:14:15 : (Side) Aequila: nope cause im beginning to think they all agreed to use some small "hacks" to give themself advantage
07:14:36 : (Side) Rodd: hmmm
07:14:48 : (Side) Rodd: hacks such has ?
07:15:25 : (Side) Rodd: besides the poudlard base ?
07:15:46 : (Side) Aequila: such as either getting dead people to live again or teleporting.. Such as base indestructable.. such as spawning the stuff they need..
07:16:26 : (Side) Kerrigar: as far as i know, elite and omen both record everything, so if you think they teleported, ask for the recordinge
07:17:25 : (Side) Aequila: I just cant see how Silver could die at NEA, respawn when I was in berezhino ( I was driving an ATV) and still get to NEA before I got up there
07:17:32 : (Side) Rodd: dunno about teleporting and other things but jinxed base is very possible
07:20:22 : (Side) Rodd: cause that's 25 toolboxes used and not a dent
07:20:48 : (Side) Kerrigar: at 5% success and 70% loss rate on toolboxes, thats 14 per crate
07:21:02 : (Side) Kerrigar: on average
07:21:08 : (Side) Kerrigar: but law of averages doesnt exist so...
07:21:16 : (Side) Kerrigar: could be getting unlucky e
07:21:31 : (Side) Rodd: could be
07:21:43 : (Side) Rodd: be evryone being unlucky is strange
07:21:48 : (Side) Rodd: but
07:28:19 : (Side) Rodd: honestly i don't really think they teleport
07:28:44 : (Side) Rodd: cause i had Zilvervis trapped in a container once and he couldn't get out


It really does make me not want to bother running a server when I read shit like this from Aequila.

Any time my squad or I kill someone or do anything it is called into question, now he is saying that I went to all the trouble to change the basebuilding code purely for a specific base - A base which I never use, think is a dumb waste of time, and regularly get into arguments with my squad over the existence of.

Any time we travel somewhere in a vehicle or plane we "teleported", any time something works in our favour it is because of hacks.

It pisses me off a lot if Aequila was intelligent maybe he'd look at the cached mission file for our server on his client. Its saved on your PC whenever you login, anyone can open the PBO and look at it. You can see ALL the code for basebuilding right there including how the object removal percentages are defined. I see yet again I am being accused of things for no reason other than that I am the admin, no evidence no proof just more blind accusations. Read the fucking code for basebuilding if you and Rodd honestly think I would be petty enough to make it impossible to remove a stupid base WHICH I DON'T GIVE A FUCK ABOUT.

It's becoming obvious to me now that I'm going to have to learn to ignore shit like this but honestly sometimes it makes me think I should just go play on someone elses server where I can enjoy myself without bullshit getting called on anything I do. It seems to me like its impossible to be an admin and still enjoy the game with your friends. I give you guys a 100% fair environment to play in, spend half of my free time making sure it stays that way. I don't do that so that when I finally can login to play me and my squad get nothing but blind accusations, dragging both my name and that of my servers through the mud for no good reason at all.

Author:  Deathdude [ Fri May 03, 2013 9:21 am ]
Post subject:  Re: Base Removal

i think someone needs to teach him how percentages work.... 5 % chance means that it will take on AVERAGE 20 tries to break into a box... will sometimes only take 1, but will sometimes take hundreds, there is an EQUAL chance for it to take more tries or less tries.

Welcome to the chaos inherent in the universe... and the universe is a bitch, get used to it

Author:  Seaweed [ Fri May 03, 2013 9:26 am ]
Post subject:  Re: Base Removal

Deathdude wrote:
i think someone needs to teach him how percentages work.... 5 % chance means that it will take on AVERAGE 20 tries to break into a box... will sometimes only take 1, but will sometimes take hundreds, there is an EQUAL chance for it to take more tries or less tries.

Welcome to the chaos inherent in the universe... and the universe is a bitch, get used to it


he should talk to frosty and martin they removed 2 of the containers yesterday and broke in just fine :lol:

Author:  Eberteby [ Fri May 03, 2013 9:55 am ]
Post subject:  Re: Base Removal

Hey,

First of all I kinda feel sad to see someone of my squad say such things in side chat, really dissapointed :(

Myself I tried to open a base once with 15 toolboxes ( had 25 tries cause of the 70 % rule ) and still failed. If I remember my maths lessons I should have had about 80% change to get in but I didn't ( it isnt like 5 % of opening so 20 toolboxes and I got it, that is not how it works), but I also don't care that I didn't get in. It's not exact science, even with 100 toolboxes you still have a change to be unlucky and not being able to open a container. I certainly don't believe in a such called magical base from SNM! where you can't get in, that's just nonsens in my eyes.

I don't know how mch time Seaweed puts into this server, but I do know it's a lot and he is working, placing effort, fixing bugs,doing as much as he can to provide us one of the best servers there is out there for free. He definetely isn't going to cheat.

If you stash guns / cars / whatever you know there is a possibility that someone who has 1 toolbox is able to open up your base, it is your job to protect your base, by being there, by building double walls, by placing traps, by whatever you can do. If you don't want to protect your base, you also don't need to be mad when someone breaks in it and steals all your shit.

We had a discussion on the idea forum where nobody disagreed with the change from the 98 % rule to the 95 % rule, so people don't need to start discussing it again AFTER their base got snatched.

Greets,
Eberteby

Author:  Flabbergash [ Fri May 03, 2013 12:43 pm ]
Post subject:  Re: Base Removal

Deathdude wrote:
i think someone needs to teach him how percentages work.... 5 % chance means that it will take on AVERAGE 20 tries to break into a box... will sometimes only take 1, but will sometimes take hundreds, there is an EQUAL chance for it to take more tries or less tries.

Welcome to the chaos inherent in the universe... and the universe is a bitch, get used to it


Well yeah, he thinks 5% x40 toolboxes = 200% chance, but it's not, it's a 5% chance EACH TIME he clicks "remove", no matter how many toolboxes he uses

Author:  Eberteby [ Fri May 03, 2013 2:21 pm ]
Post subject:  Re: Base Removal

Ok, gonna make some examples, it is quite easy actually :p

Let's say you have 5 toolboxes, with the 30 % rule you'll be able to use them like 7 or 8 times.

That means you have IN TOTAL 0.95^7 ( let's say you can use those toolboxes 7 times in total ) that it will fail 7 times in a row. -> 23 % change of achieving to open the container.

Let's change this to 20 toolboxes. let's say you can use them like 28 times with the 70 % rule making it 74 % change on opening a container :)

-------

This is not exact ofcourse but should be close :p

Author:  Deathdude [ Fri May 03, 2013 2:25 pm ]
Post subject:  Re: Base Removal

and 28 times would be 56 minutes of sitting there with your arse hanging out :D which is plenty of time for someone to come along and shoot it off

Author:  Eberteby [ Fri May 03, 2013 2:48 pm ]
Post subject:  Re: Base Removal

Think it's only 70 seconds though unless this got changed :p?

Author:  SNM! Omen [ Fri May 03, 2013 3:56 pm ]
Post subject:  Re: Base Removal

lol yeah...i got word my compound was broken into yesterday...they didnt just take down one container, but 2! lol srsly? at a 95% failure rate, they somehow managed to take out 2 containers. whatever tho, if they did it without exploits then damn, they were lucky...go buy a lottery ticket asap.

SNM's base is so strong and unbreakable..............oh Aequila, you must lead a sad sad life...blaming your shortcomings on others. no wonder your friends dont play with you any more. they get sick of you blaming others?

Author:  Deathdude [ Sat May 04, 2013 7:02 pm ]
Post subject:  Re: Base Removal

hehe sharpy almost para dropped into your base the other day (i was flying a bi-plane, took a few aerial photographs of it too (read screenshots) but then decided not too because he didn't want to trap his character in it

Author:  Seaweed [ Sat May 04, 2013 8:34 pm ]
Post subject:  Re: Base Removal

Deathdude wrote:
hehe sharpy almost para dropped into your base the other day (i was flying a bi-plane, took a few aerial photographs of it too (read screenshots) but then decided not too because he didn't want to trap his character in it


Someone got in last night without removing any containers it seems think its kind of empty now

Author:  Investoren [ Tue May 07, 2013 1:06 pm ]
Post subject:  Re: Base Removal

Tried to remove a container with a mate, just for fun. Used a couple of toolboxes, but they all failed. Took a quick view around the base, and all of a sudden a camojeep just stays there. I guess the fails on removing containers turned into a great luck afterall :D Nice base tho, would like to build one myself one day, you really put some effort into that shit! ;)

Author:  sirus [ Tue May 07, 2013 6:38 pm ]
Post subject:  Re: Base Removal

i don't bother. stooges v snm is long overdue and you don't have to put up with moaning when we die. lol

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