Login |  Register |  FAQ
   

Steam Group

Teamspeak Server

Server Statistics

Facebook Page

Post new topic Reply to topic  [ 4 posts ] 

SMK Animations mod

 Post subject: SMK Animations mod
PostPosted: Sun May 05, 2013 2:54 am 
Offline
User avatar

Posts: 35

IGN: Deadly Habit
Current Life: 0.2 hrs
Time Alive: 20.3 hrs
Humanity: -2,101
Rank: Bandit

Murders: 3
Bandit Kills: 4
Deaths: 12
Zombies Killed: 214

I'm a bandit!
Saw you have ST Movement already, but I think SMK Animations might be worth looking into adding into the mix


http://www.armaholic.com/page.php?id=14012

If anyone plays Arma 3, they pretty much have this built in already, but it's adds a much more realistic style of play when using cover and concealment.
For example in Arma 3
Image


Top
 Profile  
 
 Post subject: Re: SMK Animations mod
PostPosted: Sun May 05, 2013 10:02 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
We have smk animations lite the full version doesnt play nice with dayz (same reason the breaking point guys only stole smk lite)

I believe they stopped working with a BE update tho so I may need to add more exceptions again if you get a kick running it (like on the forums as I had to self sign the pbo)....


Top
 Profile  
 
 Post subject: Re: SMK Animations mod
PostPosted: Sun May 05, 2013 1:17 pm 
Offline
User avatar

Posts: 35

IGN: Deadly Habit
Current Life: 0.2 hrs
Time Alive: 20.3 hrs
Humanity: -2,101
Rank: Bandit

Murders: 3
Bandit Kills: 4
Deaths: 12
Zombies Killed: 214

I'm a bandit!
Lite is just the running vault correct?


Top
 Profile  
 
 Post subject: Re: SMK Animations mod
PostPosted: Sun May 05, 2013 1:29 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
deadlyhabit wrote:
Lite is just the running vault correct?


It's every thing besides the cover/grenade type bits as far as I could see videos here, running vault didn't work for me by default think the combat roll code in dayz is interfering.

viewtopic.php?f=2&t=281

Downside is the mod is optional, we tested it though with one player running the mod and one not, and for the most part you aren't extra exposed when using a new animation...

I will take a look at the battle eye kicks that have popped up since the recent updates and see if I can get it working again soon.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Board index » DayZ » Suggestions
cron

© 2012 - 2013 ZeroSurvival.net