Login |  Register |  FAQ
   

Steam Group

Teamspeak Server

Server Statistics

Facebook Page

Post new topic Reply to topic  [ 5 posts ] 

Base Building, Removal chance.

 Post subject: Base Building, Removal chance.
PostPosted: Thu Apr 03, 2014 9:30 pm 
Offline

Posts: 35

IGN: Shortboy
Current Life: 0.0 hrs
Time Alive: 355.8 hrs
Humanity: -201,151
Rank: Satan Himself

Murders: 149
Bandit Kills: 89
Deaths: 157
Zombies Killed: 3,188

I'm a bandit!
This isnt to bash basebuilding or anything, but I would really like to see a change in the percentage removal chance your base building items, Personally I think its a little high (also heard Rumors of 64 toolbox fail break ins) as now clans are spending every waking hour of every day adding layers to their bases it becomes almost pointless to attempt to break in, if the percentage removal chance was at least downed to 95% it would be more balanced, Just an idea? 8-)

Edit: I know this will bash the little guys just starting to build a base, but I still feel its a little difficult


Top
 Profile  
 
 Post subject: Re: Base Building, Removal chance.
PostPosted: Thu Apr 03, 2014 10:34 pm 
Offline
User avatar

Posts: 33
Location: 141127

IGN: Mr. Pink
Current Life: 16.8 hrs
Time Alive: 298.0 hrs
Humanity: -78,939
Rank: Mass Murderer

Murders: 47
Bandit Kills: 22
Deaths: 38
Zombies Killed: 1,627

I'm a bandit!
we shall call this "the old fields initiative".


Top
 Profile  
 
 Post subject: Re: Base Building, Removal chance.
PostPosted: Thu Apr 03, 2014 10:53 pm 
Offline
User avatar

Posts: 293

IGN: TooHighToFly
Current Life: 0.0 hrs
Time Alive: 452.6 hrs
Humanity: -134,510
Rank: Satan Himself

Murders: 92
Bandit Kills: 68
Deaths: 127
Zombies Killed: 2,957

I'm a bandit!
Toolboxes would be far more pruductive.


Top
 Profile  
 
 Post subject: Re: Base Building, Removal chance.
PostPosted: Fri Apr 04, 2014 8:20 am 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Shortboy wrote:
This isnt to bash basebuilding or anything, but I would really like to see a change in the percentage removal chance your base building items, Personally I think its a little high (also heard Rumors of 64 toolbox fail break ins) as now clans are spending every waking hour of every day adding layers to their bases it becomes almost pointless to attempt to break in, if the percentage removal chance was at least downed to 95% it would be more balanced, Just an idea? 8-)

Edit: I know this will bash the little guys just starting to build a base, but I still feel its a little difficult


I don't think lowering the percentage is the right solution. It just makes smaller bases even easier to raid for the established clans. We can try it if you guys want but I think mostly its the new guys with 1 or 2 layer walls who will suffer.

I think the maintenance idea which has been suggested on here is the best one. I just don't have any time to code it at the moment. The bases with naturally have to lose layers if each item requires regular maintenance to stay at a high removal percentage.


Top
 Profile  
 
 Post subject: Re: Base Building, Removal chance.
PostPosted: Wed Apr 09, 2014 7:45 pm 
Offline

Posts: 11

IGN: Selo
Current Life: 0.0 hrs
Time Alive: 121.1 hrs
Humanity: -38,135
Rank: Serial Killer

Murders: 22
Bandit Kills: 22
Deaths: 123
Zombies Killed: 3,132

I'm a bandit!
I can confirm failed >64 Toolbox raids as I was part of them, and I love the Maintenance idea!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Board index » DayZ » Suggestions

© 2012 - 2013 ZeroSurvival.net