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Base Building, Removal chance.
http://www.zerosurvival.net/forum/viewtopic.php?f=20&t=799
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Author:  Shortboy [ Thu Apr 03, 2014 9:30 pm ]
Post subject:  Base Building, Removal chance.

This isnt to bash basebuilding or anything, but I would really like to see a change in the percentage removal chance your base building items, Personally I think its a little high (also heard Rumors of 64 toolbox fail break ins) as now clans are spending every waking hour of every day adding layers to their bases it becomes almost pointless to attempt to break in, if the percentage removal chance was at least downed to 95% it would be more balanced, Just an idea? 8-)

Edit: I know this will bash the little guys just starting to build a base, but I still feel its a little difficult

Author:  Simon [ Thu Apr 03, 2014 10:34 pm ]
Post subject:  Re: Base Building, Removal chance.

we shall call this "the old fields initiative".

Author:  tomisafish [ Thu Apr 03, 2014 10:53 pm ]
Post subject:  Re: Base Building, Removal chance.

Toolboxes would be far more pruductive.

Author:  Seaweed [ Fri Apr 04, 2014 8:20 am ]
Post subject:  Re: Base Building, Removal chance.

Shortboy wrote:
This isnt to bash basebuilding or anything, but I would really like to see a change in the percentage removal chance your base building items, Personally I think its a little high (also heard Rumors of 64 toolbox fail break ins) as now clans are spending every waking hour of every day adding layers to their bases it becomes almost pointless to attempt to break in, if the percentage removal chance was at least downed to 95% it would be more balanced, Just an idea? 8-)

Edit: I know this will bash the little guys just starting to build a base, but I still feel its a little difficult


I don't think lowering the percentage is the right solution. It just makes smaller bases even easier to raid for the established clans. We can try it if you guys want but I think mostly its the new guys with 1 or 2 layer walls who will suffer.

I think the maintenance idea which has been suggested on here is the best one. I just don't have any time to code it at the moment. The bases with naturally have to lose layers if each item requires regular maintenance to stay at a high removal percentage.

Author:  Selo [ Wed Apr 09, 2014 7:45 pm ]
Post subject:  Re: Base Building, Removal chance.

I can confirm failed >64 Toolbox raids as I was part of them, and I love the Maintenance idea!

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