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Achievements http://www.zerosurvival.net/forum/viewtopic.php?f=20&t=925 |
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Author: | Torkmastaflex [ Fri Jun 20, 2014 9:14 am ] |
Post subject: | Achievements |
Can they be disabled? This mod is getting scripted with useless things, and this one is very useless. All of ICD does not care if we waste time. Nor if we rob graves. |
Author: | Benuar [ Fri Jun 20, 2014 9:16 am ] |
Post subject: | Re: Achievements |
i do like the sniping one that wojo got for shooting someone close combat and then driving away before they actualy died ^^ must have been a 2500m kill XD |
Author: | Seaweed [ Fri Jun 20, 2014 9:30 am ] |
Post subject: | Re: Achievements |
If you don't like a change dayzmod have made TELL THEM ABOUT IT |
Author: | Arfour [ Fri Jun 20, 2014 10:10 am ] |
Post subject: | Re: Achievements |
What's the problem? It's a message popping up every now and then. So what? |
Author: | Torkmastaflex [ Fri Jun 20, 2014 1:07 pm ] |
Post subject: | Re: Achievements |
Problem is that it checks for if someone gets the achievement constantly... meaning it causes a script to be ran for each instance and some run throughout entire server time Posted Seaweed. I'm sorry if i barrage you with my annoying ideas Until you re-stabilize server i will post suggestions to Dayzforums instead. |
Author: | Seaweed [ Fri Jun 20, 2014 2:09 pm ] |
Post subject: | Re: Achievements |
Actually the achievements are pretty well integrated with the regular code, performance wise there will be no noticeable difference between with and without achievements. Plus they are database synced so when I add the stats back it's another thing we can have statistics on.... I told the devs they didn't appeal to me personally during the testing, but I know plenty of others enjoy them. |
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