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New dayz Blog

 Post subject: New dayz Blog
PostPosted: Fri Feb 15, 2013 6:10 pm 
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http://dayzdev.tumblr.com/post/43155784 ... -have-gone



Multiplayer Testing

Our internal closed testing has been continuing, and then pausing, as we identify and fix crashes and other issues. The vast amount of changes we have made require meticulous testing. We’re hoping to begin our first large-scale capacity testing next week (assuming we have a stable enough build). This will involve us working the server over with around 50 people initially, then working up to 150 and beyond to obtain metrics as to what limitations we will have.


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 Post subject: Re: New dayz Blog
PostPosted: Fri Feb 15, 2013 7:01 pm 


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I dunno how they expected to launch before 2013.


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 Post subject: Re: New dayz Blog
PostPosted: Sat Feb 16, 2013 3:38 pm 
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SNM! Omen wrote:
I dunno how they expected to launch before 2013.


Debbie Downer

I'm still super excited, audio interview here http://www.youtube.com/watch?v=tl1Ogxfo ... GcFH0kdU01

Grass draw distance is a server enforced setting and objects draw from further than terrain :D


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 Post subject: Re: New dayz Blog
PostPosted: Sat Feb 16, 2013 4:13 pm 


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Lol I'm not being a downer, I just don't see how they expected to have a 2012 release. I'm hoping it comes out really soon. The first delay opened the door for a very late release. But if the trade off is for a well performing, fun, playable beta, then I'm all for it.


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 Post subject: Re: New dayz Blog
PostPosted: Fri Feb 22, 2013 4:48 pm 
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