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New dayz Blog http://www.zerosurvival.net/forum/viewtopic.php?f=4&t=164 |
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Author: | [SFG] infected elvis [ Fri Feb 15, 2013 6:10 pm ] |
Post subject: | New dayz Blog |
http://dayzdev.tumblr.com/post/43155784 ... -have-gone Multiplayer Testing Our internal closed testing has been continuing, and then pausing, as we identify and fix crashes and other issues. The vast amount of changes we have made require meticulous testing. We’re hoping to begin our first large-scale capacity testing next week (assuming we have a stable enough build). This will involve us working the server over with around 50 people initially, then working up to 150 and beyond to obtain metrics as to what limitations we will have. |
Author: | SNM! Omen [ Fri Feb 15, 2013 7:01 pm ] |
Post subject: | Re: New dayz Blog |
I dunno how they expected to launch before 2013. |
Author: | Seaweed [ Sat Feb 16, 2013 3:38 pm ] |
Post subject: | Re: New dayz Blog |
SNM! Omen wrote: I dunno how they expected to launch before 2013. Debbie Downer I'm still super excited, audio interview here http://www.youtube.com/watch?v=tl1Ogxfo ... GcFH0kdU01 Grass draw distance is a server enforced setting and objects draw from further than terrain ![]() |
Author: | SNM! Omen [ Sat Feb 16, 2013 4:13 pm ] |
Post subject: | Re: New dayz Blog |
Lol I'm not being a downer, I just don't see how they expected to have a 2012 release. I'm hoping it comes out really soon. The first delay opened the door for a very late release. But if the trade off is for a well performing, fun, playable beta, then I'm all for it. |
Author: | Seaweed [ Fri Feb 22, 2013 4:48 pm ] |
Post subject: | Re: New dayz Blog |
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