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day one day zero

 Post subject: Re: day one day zero
PostPosted: Sat May 04, 2013 8:19 pm 
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deadlyhabit wrote:
Ah ok I'll add the gun and test it then since it should be easy enough to do.
You actually do do damage by hitting the body and splash damage from 203s works as well.


Code:
if (_object isKindOf "AN2_DZ") then {

_object addWeapon "M240_veh";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
};


I was just testing the damage by looking it up in the db after firing some rounds at it, don't think vehicle damage should be different in dayz to arma 2 though...

There's also a 1200 rnd mag for that m240 ;)

I tried adding smoke launchers to the humvees but the ammo class is banned in vanilla dayz, let me know if you find any viable vehicle/attachment combos though. I struggled to find a good list of _veh type weapon classes.


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 Post subject: Re: day one day zero
PostPosted: Sat May 04, 2013 11:43 pm 
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Oh I already had the code I actually made a quick mission of it earlier in like 5 mins that me and a couple of the guys were messing around in.
http://www.mediafire.com/?bm8cac4u9fe5goj if you guys want to have a go here it is in pbo format, it's just 3 players and 3 planes with infinite respawns on both.
If you want to tweak it some more here it is in non pbo http://www.mediafire.com/download.php?z5p6eu00z7hz11u
It's a bit tricky to shoot, but far from as difficult as you guys were making it out to be heh.
Do you have a list of what's banned by default? If you need a list of all that's available for vehicles check here for the viable strings http://community.bistudio.com/wiki/ArmA_2:_Weapons


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 Post subject: Re: day one day zero
PostPosted: Sat May 04, 2013 11:49 pm 
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Zombies Killed: 7,911

I'm a bandit!
deadlyhabit wrote:
Oh I already had the code I actually made a quick mission of it earlier that me and a couple of the guys were messing around in.
http://www.mediafire.com/?bm8cac4u9fe5goj if you guys want to have a go, it's just 3 players and 3 planes with infinite respawns on both.
It's a bit tricky to shoot, but far from as difficult as you guys were making it out to be heh.
Do you have a list of what's banned by default? If you need a list of all that's available for vehicles check here for the viable strings http://community.bistudio.com/wiki/ArmA_2:_Weapons


No idea how I missed the BIS list before, mixture of battle eye exceptions and dayz code to sift through for banned classes there's a list of the majority here but it doesn't include everything I've found

http://opendayz.net/threads/unbanned-ve ... rmod.8277/

Looking forward to dogfighting with the arnies soon :D


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 Post subject: Re: day one day zero
PostPosted: Sun May 05, 2013 1:06 am 
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Just tested it and the Twin Vickers seems to be the best fit for the plane to seem like an old fashioned dogfighter, plus it actually gives you a crosshair.


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 Post subject: Re: day one day zero
PostPosted: Sun May 05, 2013 9:59 am 
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deadlyhabit wrote:
Just tested it and the Twin Vickers seems to be the best fit for the plane to seem like an old fashioned dogfighter, plus it actually gives you a crosshair.


The regular 240 has a crosshair for me? Sounds fun what class is the vickers or is it an i44 weapon?


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 Post subject: Re: day one day zero
PostPosted: Sun May 05, 2013 1:15 pm 
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IGN: Deadly Habit
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I'm a bandit!
Yea the 240 has the standard player weapon crosshair though.
Vickers is standard with the game
Here's the loadout from my script, but you can ignore the first line and change the _veh to this.
Code:
_veh = _this select 0;
_veh addWeapon "TwinVickers"; 
_veh addMagazine "500Rnd_TwinVickers"; 
_veh addMagazine "500Rnd_TwinVickers";
_veh addMagazine "500Rnd_TwinVickers";


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 Post subject: Re: day one day zero
PostPosted: Sun May 05, 2013 1:25 pm 
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IGN: Seaweed
Current Life: 11.8 hrs
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Zombies Killed: 7,911

I'm a bandit!
deadlyhabit wrote:
Yea the 240 has the standard player weapon crosshair though.
Vickers is standard with the game
Here's the loadout from my script, but you can ignore the first line and change the _veh to this.
Code:
_veh = _this select 0;
_veh addWeapon "TwinVickers"; 
_veh addMagazine "500Rnd_TwinVickers"; 
_veh addMagazine "500Rnd_TwinVickers";
_veh addMagazine "500Rnd_TwinVickers";


Nice :D I will check it out sounds fun


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 Post subject: Re: day one day zero
PostPosted: Tue May 07, 2013 1:32 pm 


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any way to adjust the angle of the mounted guns? say, slightly down maybe 10 degrees.


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 Post subject: Re: day one day zero
PostPosted: Tue May 07, 2013 9:12 pm 
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deadlyhabit wrote:
Haha yea I was playing XCOM and got a message about that and to the effect that as always I'm the designated heli pilot :lol:
I do love flying those little birds though so maneuverable in between buildings and tight spaces.
Is the armed one set to spawn on the server by chance?


To be honest, next time I just won't type in that heli :P It wasn't my lack of flying skills that took me down :)


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 Post subject: Re: day one day zero
PostPosted: Wed May 08, 2013 11:16 am 
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DMZ wrote:
deadlyhabit wrote:
Haha yea I was playing XCOM and got a message about that and to the effect that as always I'm the designated heli pilot :lol:
I do love flying those little birds though so maneuverable in between buildings and tight spaces.
Is the armed one set to spawn on the server by chance?


To be honest, next time I just won't type in that heli :P It wasn't my lack of flying skills that took me down :)


Probably you were thinking about your next roleplay is what took you down pal

_________________
Sniper Elite of B.U.M - Specialists in A.R.S.E


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 Post subject: So much originality...not
PostPosted: Wed May 08, 2013 6:58 pm 
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Zombies Killed: 2,150

I'm a bandit!
Yes, probably.


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