Login |  Register |  FAQ
   

Steam Group

Teamspeak Server

Server Statistics

Facebook Page

Post new topic Reply to topic  [ 9 posts ] 

Base Building Issues

 Post subject: Base Building Issues
PostPosted: Wed Mar 20, 2013 5:14 pm 


No Gamer Profile
1. You get kicked when trying to build the biggest camo netting. BE kick, I forget the exact #. Something about vehicle create.

2. Gate panel key codes do not work after server restart. You place a concrete wall normally, place a info panel (aka key code panel) and you are given a code to open and close the concrete wall. The code works fine until the server restarts. After that, you are given the message "!!! ACCESS DENIED !!!" any time you try to use the key code. I checked the database and the object unique_id is still the same, the owner is the same, but for some reason, the panel will not grant access.

We will have to test these bugs tonight on the test server.


Top
  
 
 Post subject: Re: Base Building Issues
PostPosted: Wed Mar 20, 2013 5:19 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
SNM! Omen wrote:
1. You get kicked when trying to build the biggest camo netting. BE kick, I forget the exact #. Something about vehicle create.

2. Gate panel key codes do not work after server restart. You place a concrete wall normally, place a info panel (aka key code panel) and you are given a code to open and close the concrete wall. The code works fine until the server restarts. After that, you are given the message "!!! ACCESS DENIED !!!" any time you try to use the key code. I checked the database and the object unique_id is still the same, the owner is the same, but for some reason, the panel will not grant access.

We will have to test these bugs tonight on the test server.


Yup, the BE kicks should be a quick fix although the BB page mentioned camo netting issues in general.

The codepad issue we can definitely try and fix, later tonight. The bug I'm most concerned with atm is the random objects that are turning into booby traps though. I really don't want to have to keep the traps disabled.

When I get home tonight my plan is to continue debugging on the test server...


Top
 Profile  
 
 Post subject: Re: Base Building Issues
PostPosted: Wed Mar 20, 2013 5:30 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
Found a fix for that bug, hopefully some of the other issues we can clear up when we test later too

Quote:
Also for those with broken codes after restart and OR running Reality Build (1.7.6.1)

Add
Code:
_object setVariable ["ObjectUID", _worldspace call dayz_objectUID2, true];
in your "dayz_server\system\server_monitor.sqf";

Right above:
Code:
if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then {


Top
 Profile  
 
 Post subject: Re: Base Building Issues
PostPosted: Wed Mar 20, 2013 5:30 pm 


No Gamer Profile
Yeah I forgot to mention "Az" or whatever his name is (MaX_BakeD) blew up when he was in Balota really late last night lol


Top
  
 
 Post subject: Re: Base Building Issues
PostPosted: Wed Mar 20, 2013 5:32 pm 


No Gamer Profile
yeah, i was browsing 3 of his threads on multiple forums looking for a fix by him or another user. I was about to post that fix. We will work on it tonight.


Top
  
 
 Post subject: Re: Base Building Issues
PostPosted: Wed Mar 20, 2013 5:35 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
SNM! Omen wrote:
Yeah I forgot to mention "Az" or whatever his name is (MaX_BakeD) blew up when he was in Balota really late last night lol


Yeah I commented out the detonate line in the code this morning till we get the bug fixed, tried all of daimyo's fixes already so gonna have to try and find one of my own tonight.


Top
 Profile  
 
 Post subject: Re: Base Building Issues
PostPosted: Mon Apr 01, 2013 11:28 am 
Offline

Posts: 256

IGN: AdjustedJunk
Current Life: 0.0 hrs
Time Alive: 514.3 hrs
Humanity: 16,565
Rank: Hero

Murders: 11
Bandit Kills: 4
Deaths: 122
Zombies Killed: 2,550

I'm a hero!
The bug where you get kicked when trying to build the biggest Camo net is back again, unfortunately. Encountered it last night.


Top
 Profile  
 
 Post subject: Re: Base Building Issues
PostPosted: Tue Apr 02, 2013 2:11 am 
Offline

Posts: 256

IGN: AdjustedJunk
Current Life: 0.0 hrs
Time Alive: 514.3 hrs
Humanity: 16,565
Rank: Hero

Murders: 11
Bandit Kills: 4
Deaths: 122
Zombies Killed: 2,550

I'm a hero!
Just encountered a bug with BB. Opened up my base and drove in a vehicle into it. Was trying to close it back up, but it wasn't letting me build anything at all. Kept getting a message saying I was either moving too fast, in combat, or opened my gear while trying to build. I was just standing still, not moving at all during these messages. I decided to relog to see if that would fix the issue. It did, but I lost the materials that were currently in my inventory. 6 Tank Traps, 2 Scrap Metal. Weak.


Top
 Profile  
 
 Post subject: Re: Base Building Issues
PostPosted: Tue Apr 02, 2013 1:43 pm 
Offline
Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
AdjustedJunk wrote:
Just encountered a bug with BB. Opened up my base and drove in a vehicle into it. Was trying to close it back up, but it wasn't letting me build anything at all. Kept getting a message saying I was either moving too fast, in combat, or opened my gear while trying to build. I was just standing still, not moving at all during these messages. I decided to relog to see if that would fix the issue. It did, but I lost the materials that were currently in my inventory. 6 Tank Traps, 2 Scrap Metal. Weak.


Next time go prone or crouch first, the current host has performance issues atm


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Board index » DayZ » Server Issues

© 2012 - 2013 ZeroSurvival.net