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Currently working mods

 Post subject: Currently working mods
PostPosted: Thu May 23, 2013 9:30 pm 
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I was just wondering which client side(?) mods are currently working on the new server. I tried to log in after installing Blastcore but the server would not let me join with it.
I also got kicked earlier because of smk_anims_lite even though i don't think I had it running.

Thanks


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 Post subject: Re: Currently working mods
PostPosted: Thu May 23, 2013 10:25 pm 


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i know st_movement works, and thats the only client side mod i use.


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 Post subject: Re: Currently working mods
PostPosted: Fri May 24, 2013 7:01 am 
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tomisafish wrote:
I was just wondering which client side(?) mods are currently working on the new server. I tried to log in after installing Blastcore but the server would not let me join with it.
I also got kicked earlier because of smk_anims_lite even though i don't think I had it running.

Thanks


disablechat, st_movement, blastcore_fx, smk_anims_lite are the mods we allow (although smk_anims causes some new bugs and I will likely remove it)

The problem is I had to self sign the keys for some of the mods (blastcore and smk_anims_lite) so if you are running a version downloaded from armaholics without my key file it won't work.

I'll throw a link up for the correct files later with some instructions, if you run blastcore don't run with cba enabled just run @Blastcore_Fx


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 Post subject: Re: Currently working mods
PostPosted: Fri May 24, 2013 8:28 am 
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Seaweed wrote:
disablechat, st_movement, blastcore_fx, smk_anims_lite are the mods we allow (although smk_anims causes some new bugs and I will likely remove it)

The problem is I had to self sign the keys for some of the mods (blastcore and smk_anims_lite) so if you are running a version downloaded from armaholics without my key file it won't work.

I'll throw a link up for the correct files later with some instructions, if you run blastcore don't run with cba enabled just run @Blastcore_Fx


Thanks, I'll probably just end up running st_movement and blastcore_fx then.


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 Post subject: Re: Currently working mods
PostPosted: Fri May 24, 2013 10:53 am 
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Here we go mate these are the correctly signed version of all the mods you should need on here

http://www.zerosurvival.co.uk/zsmods.zip

-mod=@stmovement;@Blastcore_Visuals should do the trick

You might get the odd very occasional dialog box that pops up when using blastcore, I think only when a helicopter or plane crashes (good hint that an ai chopper has crashed). This is because I am not running CBA on the server as it causes some problems.


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 Post subject: Re: Currently working mods
PostPosted: Sat May 25, 2013 9:27 am 
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<3


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