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Currently working mods http://www.zerosurvival.net/forum/viewtopic.php?f=7&t=487 |
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Author: | tomisafish [ Thu May 23, 2013 9:30 pm ] |
Post subject: | Currently working mods |
I was just wondering which client side(?) mods are currently working on the new server. I tried to log in after installing Blastcore but the server would not let me join with it. I also got kicked earlier because of smk_anims_lite even though i don't think I had it running. Thanks |
Author: | SNM! Omen [ Thu May 23, 2013 10:25 pm ] |
Post subject: | Re: Currently working mods |
i know st_movement works, and thats the only client side mod i use. |
Author: | Seaweed [ Fri May 24, 2013 7:01 am ] |
Post subject: | Re: Currently working mods |
tomisafish wrote: I was just wondering which client side(?) mods are currently working on the new server. I tried to log in after installing Blastcore but the server would not let me join with it. I also got kicked earlier because of smk_anims_lite even though i don't think I had it running. Thanks disablechat, st_movement, blastcore_fx, smk_anims_lite are the mods we allow (although smk_anims causes some new bugs and I will likely remove it) The problem is I had to self sign the keys for some of the mods (blastcore and smk_anims_lite) so if you are running a version downloaded from armaholics without my key file it won't work. I'll throw a link up for the correct files later with some instructions, if you run blastcore don't run with cba enabled just run @Blastcore_Fx |
Author: | tomisafish [ Fri May 24, 2013 8:28 am ] |
Post subject: | Re: Currently working mods |
Seaweed wrote: disablechat, st_movement, blastcore_fx, smk_anims_lite are the mods we allow (although smk_anims causes some new bugs and I will likely remove it) The problem is I had to self sign the keys for some of the mods (blastcore and smk_anims_lite) so if you are running a version downloaded from armaholics without my key file it won't work. I'll throw a link up for the correct files later with some instructions, if you run blastcore don't run with cba enabled just run @Blastcore_Fx Thanks, I'll probably just end up running st_movement and blastcore_fx then. |
Author: | Seaweed [ Fri May 24, 2013 10:53 am ] |
Post subject: | Re: Currently working mods |
Here we go mate these are the correctly signed version of all the mods you should need on here http://www.zerosurvival.co.uk/zsmods.zip -mod=@stmovement;@Blastcore_Visuals should do the trick You might get the odd very occasional dialog box that pops up when using blastcore, I think only when a helicopter or plane crashes (good hint that an ai chopper has crashed). This is because I am not running CBA on the server as it causes some problems. |
Author: | tomisafish [ Sat May 25, 2013 9:27 am ] |
Post subject: | Re: Currently working mods |
<3 |
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