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Blood Bag Kicks Still Happening

 Post subject: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 1:28 pm 


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Got kicked again late last night after the server restart to fix the kick. Tried to blood bag SizQo.

Wasnt sure if you are aware that it is still happening, so Im making this post.


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 Post subject: Re: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 1:30 pm 
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Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
SNM! Omen wrote:
Got kicked again late last night after the server restart to fix the kick. Tried to blood bag SizQo.

Wasnt sure if you are aware that it is still happening, so Im making this post.


Yeah I know

It's the dayzmod guys fuckup I'm not wasting any more time on it, hopefully someone else figures out the exception if they aren't going to share it....


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 Post subject: Re: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 1:36 pm 


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fucking guys, i swear.

why cant they focus on fixing the broken shit first? THEN add something new that will break shit, and then hotfix those issues.


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 Post subject: Re: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 1:39 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
SNM! Omen wrote:
fucking guys, i swear.

why cant they focus on fixing the broken shit first? THEN add something new that will break shit, and then hotfix those issues.


It's just dumb they didn't catch it during testing, they published a massive list of new battle eye filters for everyone to install - I installed them all, still kicks for bloodbagging. If they were testing all weekend why weren't they testing with the BE filters they told everyone to install?!

I took every public variable restriction out for testing last night - still kicks for bloodbagging.

BE exceptions are a pain in the arse at the best of times, I'm sure someone will share a fix soon and I'm not gonna turn BE off in the mean time...


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 Post subject: Re: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 2:20 pm 


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im cool with that. this will give me time to fix the map issues. i wont be missing this patch until the patch gets patched.


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 Post subject: Re: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 3:24 pm 
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Site Admin
User avatar

Posts: 1840

IGN: Seaweed
Current Life: 11.8 hrs
Time Alive: 1242.5 hrs
Humanity: -193,116
Rank: Satan Himself

Murders: 162
Bandit Kills: 69
Deaths: 122
Zombies Killed: 7,911

I'm a bandit!
I got bored and went through some of the clientside code they *might* work now....


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 Post subject: Re: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 4:28 pm 
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Posts: 293

IGN: TooHighToFly
Current Life: 0.0 hrs
Time Alive: 452.6 hrs
Humanity: -134,510
Rank: Satan Himself

Murders: 92
Bandit Kills: 68
Deaths: 127
Zombies Killed: 2,957

I'm a bandit!
It is bizarre how they don't catch such key aspects of the game before releasing an update.

DayZ Mod Team Comms:

Dev 1: "Ok, so this, this and this is broken with the current patch."
Dev 2: "Don't worry, I've made chickens give OP meat and lowered Rabbits!"
Dev 3: "And I have made zombie aggro even more, knock you down AND infect you! Did I mention that they spawn in buildings as well now, so basicly it's impossible to loot a town without going prone the whole way round?"
Dev 1: "Fantastic job, anything else irrelevant to add?"
Dev 2: "Nope, I think we covered everything, lets roll this patch out.
Dev 4: "Have we tested the new features?"
Dev 3: "Yeah, nothing seemed broken in my 10 minutes of play"
Dev 1: "Great, lets release it. The problems with the old patch can wait."

YAY


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 Post subject: Re: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 4:36 pm 


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i dare you to reddit that

i will upvote it

http://cp.reddit.com/r/dayz/comments/1g ... roken_and/

thats my attempt to get the devs to fix shit first.


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 Post subject: Re: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 5:13 pm 
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User avatar

Posts: 293

IGN: TooHighToFly
Current Life: 0.0 hrs
Time Alive: 452.6 hrs
Humanity: -134,510
Rank: Satan Himself

Murders: 92
Bandit Kills: 68
Deaths: 127
Zombies Killed: 2,957

I'm a bandit!
I would, but I know what reddit is like.
"OMG THE DEVS ARE TRYING?!"
"DONT YOU KNOW ANYTHING ABOUT PROGRAMMINGS!? ITS NOT THAT EASY!"
"Haha, nice one."
"IGNORANT NOOB FAGGET LRN2PLAY OldDayZ style."

I foresee that if I post it, the downvotes will outweigh the upvotes.

Edit: I gave you an upvote.


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 Post subject: Re: Blood Bag Kicks Still Happening
PostPosted: Wed Jun 12, 2013 9:33 pm 
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Posts: 250

IGN: eberteby
Current Life: 9.8 hrs
Time Alive: 860.1 hrs
Humanity: -235,384
Rank: Satan Himself

Murders: 152
Bandit Kills: 159
Deaths: 352
Zombies Killed: 4,720

I'm a bandit!
Got fixed :)

I could bloodbag Seaweed after last restart


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